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view post Posted on 5/7/2023, 10:46
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description=[An arrow made of wood. It is an arrow used for a No-grade bow.

Chair
The love letter that Darin has written to Roxxy. Darin has asked you to deliver this letter to Gatekeeper Roxxy.
Roxxy's handkerchief. This is the reply that Roxxy has given to Darin's letter, and must be delivered to Darin.
Poetry book treasured by Arujien. The book contains poems that he Has written. Take this to Greenis.
The lyrics book of Herbien
Romance novel
Arujien's letter
Greenis' letter, refusing Arujien's love. Take this to Arujien.
List of ingredients: 3 omen Animal Bloods, 2 mana seeker husks, 2 gargoyle horns
The blood of an Onyx Beast.
The husk of a mana seeker.
The horn of a gargoyle.
List of things to eliminate: orcs, hobgoblins, walking fungus
Orc's Nose
The juice of a fungus.
Gather forty wolf pelts and take them to Trader Lector of the weapons and armor shop.
Giant Spider's Poison Sacs obtained from the dead giant spider. Take this to Priest Yohanes.
Medicine concocted by Priest Yohanes for the students who are ill with fever. Take this to Elias.
Basilisk's claw.
Sac obtained from the spore fungus. Gather 10 of these and take them to Trader Vollodos.
A Sylph Headband
When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe up to +3.
P. Def. +1 for A-grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4.
Magical potion that increases movement Speed.
Magical potion that increases Atk. Spd.
Magical scroll that relocates you to the nearest village.
Magical scroll that resurrects a dead character.
The handle part of the sword of solidarity. Take this to Blacksmith Altran.
Take this, and the upper part of the blade to Blacksmith Altran.
Take this, and the lower part of the blade to Blacksmith Altran.
Letter requesting the handle of the sword from Roien. Take this to Grand Master Roien of Sedrick's Training Hall.

Deliver the medicine to Sentinel Berros, Sentinel Veltress, Sentinel Rayen, and Sentinel Gartrandell.


Amulet that the Orcs carry for magical purposes. Take this to Captain Gilbert.

Letter on which Roien summarized the historical information related to the sword of solidarity. Take this to Blacksmith Altran.
Bone fragments obtained from the undead skeletons. Collect ten of these and take to Tetrarch Kaitar.

Follow the northwestern path from the village, and head west when you meet the Obelisk of Victory. The entrance to the ruins lies at the slope of the mountain.







When enchanted, P. Atk. +4 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe up to +3.
P. Def. +1 for B-grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4.
When enchanted, P. Atk. +4 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled.
P. Def. +1 for C-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4.
When enchanted, P. Atk. +4 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled.
P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4.
When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled.
P. Def. +2 for S-grade armor and accessories. Starting from +4, P. Def. +8. Ordinary armor can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. After +4 increases HP.
Arrowhead that Turath orc marksmen use on Talking Island. Collect these and take to Master Minia.
Letter from Alberius. Take this to Master Cobendell.
Necklace set with a green Elemental stone. You must possess this to slay the dryad and obtain the dryad's tears.
Jewel that contains the essence of a dryad's soul. Gather ten of these and take them to Master Cobendell.
Cobendell's medicine
Letter written by Blacksmith Karrod. Take this to the Abyssal Celebrant Cecktinon in the Shilen Temple.
Introduction letter from the Abyssal Celebrant Cecktinon. Take this and seek Magister Harne in the village.
Introduction letter from the Abyssal Celebrant Cecktinon. Go to the School of Dark Arts, hunt skeletons, and gather 10 bone fragments.
Item used during the exorcism ritual to call upon a spirit of the dead. Take this to the Abyssal Celebrant Cecktinon.
Oil that prevents the rotting of corpses. Take this and go hunt zombies in the Marshlands.
The head of tree Elf zombies that have been cut after they are defeated. Take this to the abyssal celebrant Cecktinon.
Please, I beg of you! Don't take me to that nasty-tempered blacksmith!
A badge that certifies that its bearer is an Elven Sentinel. Destroy an orc Tanuki skullcrusher and report to Sentinel Kendell.
A badge that certifies that its bearer is an Elven Sentinel. Destroy an orc Bhato bloodspear and report to Sentinel Kendell.
The amulet that represents the Skullcrusher Orc tribe. Take this to Sentinel Kendell.
The amulet that represents the Bloodspear Orc tribe. Take this to Sentinel Kendell.
Esrandell's introduction
Kendell's letter
Necklace crafted of onyx. Take this to Abyssal Celebrant Kartia.
Necklace crafted of onyx. Recover the original scrolls from the blackskull Orcs and bring them to Abyssal Celebrant Kartia.
Ancient scroll called Kaysha's Revelation. Take it along with the clay tablet to Abyssal Celebrant Kartia.
Ancient clay tablet engraved with text. Take it along with the ancient scroll to Abyssal Celebrant Kartia.
Kartia's translation of Kaysha's Revelations. Take it to Hierarch Thifiell.
Receipt Harrys received after ordering tools. Take this and go to Blacksmith Altran.
The receipt that Harrys has received after placing an order for his tools. Go and gather golem shards needed for creating the tool.
Shards of rock that have fallen from the Golem's body. Gather 5 and take them to Blacksmith Altran.
Toolbox containing the tools that Blacksmith Altran Has forged. Take this to Magister Harrys at the temple.
Take the heavy wooden box to Trader Jackson. The bolts of cloth to Trader Silvia. Take the clay pot to the warehouse keeper Rant.
The wooden box to be delivered to Trader Jackson of the weapons shop.
Bolts of cloth that need to be delivered to Trader Silvia of the grocery store.
The clay pot that must be delivered to the warehouse keeper Rant.
The receipt that Jackson Has issued upon receiving his heavy wooden box. Take this to Guard Arnold.
The receipt that Silvia Has issued upon receiving her bolts of cloth. Take this to Guard Arnold.
The receipt issued by Rant upon his receiving of the clay pot. Take this to Guard Arnold.
Official letter that the Lord of Gludio Has sent to Sir Colin Windawood, calling a meeting. Deliver this to Sir Windawood.
Fragment of Soulstone of fire. Can be taken from the fire spirit salamander. Give it to Trader Katerina.
Fragment of Elemental stone of water. Can be taken from the water spirit undine. Give to Trader Katerina.
Letter written by Lilith in longing for her lover, separated a thousand years ago. Find out news about her lover for her.
Diary written by Teon in longing for his lover, separated a thousand years ago. Take this to Lilith.
Adamantite ore. All of it is imported from Gracia. Gather 20 of these and take them to Warehouse Keeper Wilford.
Tablet praising Beleth that the devil Nerkas possessed. Deliver this to High Priest Biotin.
The spider silk of the silver spider. Take this to Trader Unoren of the weapons shop.
The receipt issued by the magic shop. Take this and go to Trader Creamees.
Ticket issued by the warehouse. Take this and go to Warehouse Keeper Julia.
The leaf of the nightshade plant. Take this to Nerupa.
The cracked skull of the Dark Horror. Take this to Magister Vlasty.
Skull of the dark horror. Take this to Magister Vlasty.
Mane of keltirs. It is soft and luxurious, and used to spin thread and yarn. Take this to Cristel.
Yarn spun out of the fur of keltirs. Take this to the former tailor Warehouse Keeper Rolfe, and he will make it into a the doll's hair.
Doll resembling a Human maiden. Take this to Lighthouse Keeper Rockswell.
Powder obtained from the Plague Zombie. Take it to Hierarch Asterios.
Letter from Andellia asking her sister Thalia to send her the fruit of the Mother Tree.
Fruit that the Mother Tree bears once every few years. Take this to Andellia.
The scroll containing Rumiel Moonshine's first poem. Gather all four and take them to Sentinel Starden.
The scroll containing Rumiel Moonshine's second poem. Gather all four and take them to Sentinel Starden.
The scroll containing Rumiel Moonshine's third poem. Gather all four and take them to Sentinel Starden.
The scroll containing Rumiel Moonshine's fourth poem. Gather all four and take them to Sentinel Starden.
The fang of a dead ratman. Collect these to take to Master Ellenia.
The fang of Varool Foulclaw, leader of the ratmen. Take this to Master Ellenia.
Kirunak's skull obtained after killing Kirunak, the leader of the Dre Vanuls. Take this to Trader Creamees.
Skin obtained from marshland zombies. Collect five and go to Trader Minaless.
Crystal used by the Succubus Merkenis to cast nightmares. Take this to Hierarch Vellior.
Spellbook needed to learn Light.
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 14
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.\nRequired level: 14
Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.\nRequired level: 20
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 14
Spellbook needed to learn Curse Poison. Used by Human Mystics and Dark Mystics.\nRequired level: 7
Spellbook needed to learn Curse Weakness. Used by Human Mystics and Elven Mystics.\nRequired level: 14
Spellbook needed to learn Summon Meal.
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
Spellbook needed to learn Know Enemy.
Magical potion that slowly restores HP. Lasts 15 sec.
Magical potion that slowly restores HP. Lasts 15 sec.
Take the recommendation to Grand Master Roien.
Take the recommendation to Grand Magister Gallint.
Take the leaf of the Mother Tree to Nerupa.
Blood that has to be taken to Dark Elven Chief Mitraell.
Charm given by Hierarch Asterios. Go to the water source to seek those who pollute the waters of the Elven village.
A charm given by Hierarch Asterios. Go to the water source and obtain 5 handfuls of ashes from the Plague Zombies.
Magical potion that slowly restores HP. Short-lasting. Cannot be exchanged, dropped, or sold.
First half year financial summary of the Iron Gate Guild: balance sheet and profit and loss statement of the Dark Elf Village guild.
A Giant Spider's Poison Sac of poisonous spider. Gather ten of these and take to Astaron.
The Wind Crystal that you got from Lirein, the Wind Spirit. Collect these crystals and take them to Rizraell.
Receipt for a magical potion Darin received after paying Baulro. This must be handed to Baulro.
Potion of courage that Baulro Has created for the shy Darin, but its effects are unknown. This must be delivered to Darin.
The first of three materials Hierarch Talos asked you to collect.
The second of three materials Hierarch Talos asked you to collect.
The third of three materials Hierarch Talos asked you to collect.
A badge indicating that the bearer is carrying out the orders of the lord. Keep this in your possession and hunt Orcs or werewolves.
Bone necklace that Orc fighters possess on their bodies for magic purposes. Take this to Captain Gilbert.
Fangs from a dead werewolf. Take this to Captain Gilbert.
The legs cut off from a giant spider. Collect 8 of these and take them to Alshupes.
Abyssal Celebrant Undrias' letter. Take this letter to Weapon Merchant Iria, Warehouse Keeper Dorankus, and Master Trudy.
Ceremonial dagger used during the mass of darkness. Take this to Abyssal Celebrant Undrias.
Holy wine used in the mass of darkness. Take this to Abyssal Celebrant Undrias.
Sacred book used in the mass of darkness. Take this to Abyssal Celebrant Undrias.
The letter that Arujien Has written in longing for Greenis. Show this to Gatekeeper Mirabel.
The letter that Arujien Has written in longing for Greenis. Show this to Trader Herbiel.
Arujien's love letter. Since you have shown this to Mirabel and Herbiel, you must go back to Arujien.
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.\nRequired level: 10
Spellbook needed to learn Elemental Heal. Used by Elven Fighters.\nRequired level: 15
Spellbook needed to learn Drain HP. Used by Knights and Dark Fighters.\nRequired level: Knight - 20, Dark Fighter - 13
Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 20
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.\nRequired level: 14
First half year financial summary of the Iron Gate guild: balance sheet and profit and loss statement of the Gludio region guild.
Bone fragments of the undead skeletons. Collect ten of these and go back to Magister Harne.


Amulet possessed by Kaboo Orcs for magic purposes. Take it to Sentinel Rayen.
Bone necklace possessed by Kaboo Orc fighters for magic purposes. Take it to Sentinel Rayen.
Amulet that the Balor Orcs possess for magical purposes. Take this to Sentry Kayleen.
Bone necklace that the Balor Orc fighters carry for magical purposes. Take this to Sentry Kayleen.
Sac containing spore pollen. Give 10 spore sacs to Herbiel.
Fever medicine concocted by Master Cobendell.
Fever medicine concocted by Master Cobendell.
Fever medicine concocted by Master Cobendell.
Fever medicine concocted by Master Cobendell.
Fever medicine concocted by Master Cobendell.
The wand where the spirit of mirrors is bound to. Trap all three spirits of mirrors into a the wand and take it to Grand Magister Gallint.
The wand where the spirit of mirrors is bound to. Trap all three spirits of mirrors into a the wand and take it to Grand Magister Gallint.
The wand where the spirit of mirrors is bound to. Trap all three spirits of mirrors into a the wand and take it to Grand Magister Gallint.
Letter written by Master Auron. Take this to Trader Simplon in the Town of Gludio.
A badge that shows that a player is a member of the Warrior Guild. Have it with you in Ruins of Agony when you hunt for Skeleton Trackers.
Old bronze sword used by tracker skeletons. Collect ten and give them to Trader Simplon.
Old and rusted bronze sword given by Trader Simplon, who said it was a 'Sword of Trial'. Take this to Master Auron.
Letter written by Trader Simplon. Take this to Master Auron.
Leg cut from a dead Venomous Spider or an Arachnid Tracker. Collect twenty of these and take to Master Auron.
Take this medallion to the Grand Master of the Warrior's Guild to change your class to a Warrior.
Spellbook needed to learn Wind Strike.
Spellbook needed to learn Self Heal.
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
Letter from Sentry Jenna to Master Harant.
Adamantite sword newly issued to sentries.
Adamantite sword newly issued to sentries.
Adamantite sword newly issued to sentries.
Bronze sword used in the past by sentries. Recover this and take it to Sentry Jenna.
Bone fragment obtained from the undead skeletons. Gather 10 bone fragments and 3 Elf skulls, and take them to Unoren.
The skull of an undead Elf. Gather 10 bone fragments and 3 Elf skulls, and take them to Unoren.
Gather 13 Abyss Spirit Ore and take them to Sentry Nelsya.
Take this sword to the Grand Master of the Fighter Guild to transfer your class to Knight.
Gold coin engraved with the mark of the lord of Gludio. Gather two or more of these to end the Trial of the Esquire.
Gold coin engraved with the mark of the lord of Gludio. Gather two or more of these to end the Trial of the Esquire.
Gold coin engraved with the mark of the lord of Gludio. Gather two or more of these to end the Trial of the Esquire.
Gold coin engraved with the mark of the lord of Gludio. Gather two or more of these to end the Trial of the Esquire.
Gold coin engraved with the mark of the lord of Gludio. Gather two or more of these to end the Trial of the Esquire.
Gold coin engraved with the mark of the lord of Gludio. Gather two or more of these to end the Trial of the Esquire.
Crest that proves guard membership. As Captain Bathis requested, hunt Bugbear Raiders.
Necklace worn by Bugbears for incantation purposes. Collect ten of these and visit Captain Bathis.
As High Priest Raymond requested, go to the Ruins of Despair, defeat the departed spirits of priests, and collect 12 Einhasad's Crucifixes.
Holy symbol of Einhasad, the goddess of light. Collect 12 of these and go to High Priest Raymond.
Crest that distinguishes guard membership. As Captain Bezique requested, hunt giant spiders.
Severed leg of a dead Venomous Spider. Collect twenty of these and go to Captain Bezique.
As High Priest Levian requested, kill Langk Lizardmen and collect the proof.
Small sculpture Langk Lizardmen carry with them. Collect twenty of these and take them to High Priestess Levian.
Crest that proves guard membership. As Captain Gilbert requested, hunt giant spiders.
The husk of a giant spider that you peeled off. Collect twenty of these and take them to Captain Gilbert.
As High Priest Biotin requested, hunt Silent Horrors in the Elven Ruins.
The skull of a long-dead Elf. Collect 10 and take them to High Priest Biotin.
Captain Bezique's letter to Neti. Find Neti in Gludin Village and give her the letter.
Undead bone pieces. Collect 10 and take them to Neti.
Proof you received after passing Neti's test. You must take it to Captain Bezique.
It is written that whoever does away with the Cat's Eye Bandits and recovers the stolen goods will be rewarded.
Fair amount of jewelry the Cat's Eye Bandits stole. You must take them to Captain Bezique.
Rare tome the Cat's Eye Bandits stole. You must take it to Captain Bezique.
Expensive necklace that the Cat's Eye Bandits stole. You must take it back to Captain Bezique.
Expensive necklace the Cat's Eye Bandits stole. You must take it to Captain Bezique.
Take this letter to the Grand Masters of the Warrior Guild to change your class to a Rogue.
Certificate of forbidden book collection given by Priest Zigaunt. Carry this around and collect all the forbidden books.
Certificate that proves that you represent the religious body. This certificate is given by Priest Zigaunt. Take this to Lionel for covenant.
The last book of Lioniel. Hand this book to Grand Magister Gallint in the Einhovant School of Magic.
Forbidden book Simplon sold to Vivyan. Collect five forbidden books and take them to Priest Zigaunt.
The rest of Simplon's forbidden books. Collect 5 forbidden books and take them to Priest Zigaunt.
Forbidden book Simplon sold to Praga. Collect 5 forbidden books and take them to Priest Zigaunt.
Certificate that Gallint gives for safekeeping of forbidden books. Give to Lionel and receive covenant.
The pendant of his mother that Guard Praga lost in the ruins. Take this to Guard Praga and receive a forbidden book.
Necklace chain where a pendant used to hang. Recover the pendant from the zombies in the Ruins of Agony to make it complete.
Lionel's pledge not to use the forbidden book again. Give it to Priest Zigaunt and receive the mark of faith.
Take this token to the high priest of the temple to change your class to a Cleric.
Letter received from Master Sorius to be given to Blacksmith Kluto in the Village of Gludin.
Box that Kluto asked to give to Master Sorius.
Take this brooch to the Grand Master of the Fighter Guild and he will change your class to a Knight.
Piece of topaz obtained from the undead in the ruins. Collect 20 to take to Master Sorius.
Piece of emerald obtained from the Ol Mahum Novices. Collect 20 of these to take to Blacksmith Kluto.
Master Reisa's letter to Guard Moretti. Find Guard Moretti and give him the letter.
Torn piece of letter written by Prias and is not legible. Collect all four torn pieces and take them to Guard Moretti.
Torn piece of letter written by Prias and is not legible. Collect all four torn pieces and take them to Guard Moretti.
Torn piece of letter written by Prias and is not legible. Collect all four torn pieces and take them to Guard Moretti.
Torn piece of letter written by Prias and is not legible. Collect all four torn pieces and take them to Guard Moretti.
An herb that Guard Moretti asked to give to Prias.
Urgent letter from Guard Moretti to Prias.
Reply of Prias to the letter from Guard Moretti. Hand this to Moretti.
Letter written by Guard Moretti to Master Reisa. Take it to Master Reisa.
Take this recommendation to the Grand Master of the Fighter Guild to change your class to an Elven Scout.
Letter from Rosella to Elven Magister Greenis. Related to ruby, the symbol of fire.
Material needed to make ruby of magical powers. Collect 5 and take them to Magister Greenis for the magical power ruby.
Ruby that symbolizes fire. Gather 4 jewels that symbolize nature and take them to Rosella for permission to change your class.
Aquamarine that symbolizes water. Gather the 4 jewels that symbolize nature and take them to Rosella for permission to change your class.
Very ripe apple. Give it to Thalia for information on the aquamarine of water.
Leaves used as fertilizer for the Mother Tree. Collect five leaves and give them to Thalia for an aquamarine.
Book Northwind wanted to borrow. If you give this book to Northwind, you can obtain information on the amethyst.
Amethyst obtained by killing Mist Ripper. Give two to Northwind for nobility amethyst.
Amethyst that symbolizes wind. Gather 4 jewels that symbolize nature and take them to Rosella for permission to change your class.
Rosella's recommendation. If you show this to Varsak, you can get information on the fertility peridot.
Peridot you can get if you kill a sniper skeleton. If you collect 3 and show them to Varsak, you can get the fertility peridot.
Peridot that symbolizes the earth. Gather 4 jewels that symbolize nature and take them to Rosella for permission to change your class.
Take this token to the Grand Master of the Mystic Guild to change your class to an Elven Wizard.
Necklace given by Priest Manuel. Take this and go to the port Gludin to find the girl who works miracles.
Money from Perrin's swindling. Give it to Allana.
Diary with records of fraud miracle. Show this to Priest Manuel as proof.
Order of lizard captain to kidnap the sacred flame of prophecy.
Take this to the high priest to change your class to an Oracle.
Half of the diary given by Allana. You must get money from Perrin and find the other half of the diary.
Charm inscribed with palus runes that symbolize a deep lake. Carry this and hunt Lycanthropes in the Neutral Zone.
Skull obtained after killing a Lycanthrope. Collect thirteen and take them to Master Virgil.
Letter written by Master Virgil. Take this to Abyssal Celebrant Kalinta of the village of Gludin.
Talisman with inscription of rune of Morte, symbol of death. Carry this and find materials needed for coffin.
The hard carapace of a Venomous Spider. Take this and five Trimden Silk threads to Abyssal Celebrant Kalinta.
Arachnid Tracker web threads. Take five of these and a giant Venomous Spider carapace to Abyssal Celebrant Kalinta.
Coffin used in funeral of Dark Elven Knight. Take this to Master Virgil.
Take this token to the Grand Master of the Dark Elf guild to change your class to a Palus Knight.
Letter received from Triskel. Go to Witch Arkenia of the Altar of Rites.
Letter received from Arkenia. Take this to Guard Leikan to obtain information about the thieves.
Simple contract given by Guard Leikan. Hunt Moonstone Beasts and collect their molars.
Molar obtained after killing a Moonstone Beast. Collect 10 of these to take to Guard Leikan.
Knife received as present from Leikan. They say it works well against the Calpicos.
Magic liquid stolen from the Altar of Rites. Give this to Witch Arkenia.
Token of thanks received from Arkenia. Take this to Triskel.
Take this to the Grand Master of the Dark Elf Guild to change your class to an Assassin.
Seed obtained from Charkeren, who is full of anger. Take this to Witch Varika.
Seed obtained from Witch Varika. You must obtain all four seeds to earn the Dark Jewel.
Seed obtained from Annika, who is full of horror. Take this to Witch Varika.
Seed obtained from a lunatic. Take this to Witch Varika.
Remains of Charkeren's slain family. Find 3 and return to Charkeren.
Medicine Varika made for the son of Duchess Dwell. If you give it to Duchess, you can obtain the Seed of Despair.
The knee bone of undead that Annika was looking for. Give this to Annika to obtain the Seed of Horror.
The hearts of those who have been turned into a skeletons by a sorcerer of lunacy. Collect 3 Hearts of Lunacy and take them to Arkenia.
Take this token to the Grand Master of the Dark Elf guild to change your class to a Dark Wizard.
The letter of introduction written by Magister Sidra. Take this to Magister Talbot.
Blank scroll. Take this and hunt dark Succubus to obtain bloody runes.
Runes written with the blood of Dark Succubus. Collect 5 and take to Magister Talbot.
The sacred book of Gran Kain, god of darkness, written in elven language. One of two books Sidra told you to find.
The widely beloved prayer book. Take this to Priest Adonius in the village of Gludin.
A badge that shows one is in the course of repenting one's sins. Carry this and hunt Skeletons and Zombies in the Ruins of Despair.
Bones from the skeletons and zombies in the Ruins of Despair. Gather 10 and take them to Priest Adonius.
The sacred book of Einhasad, goddess of light, written in the Elven language. One of two books Sidra told you to find.
Take this token to a Grand Master of a Dark Elf Guild in any major city to change your class to a Shillien Oracle.
A badge that indicates an esquire. Wander around the villages in Gludio and meet with guard captains and high priests.
Greenis' good luck charm. Kill pincer spiders and give 5 red down to Greenis.
Sap of Mother Tree that dryad elders like. Find 5 gold leaves and give them to Thalia.
Northwind's lucky potpourri. Give Northwind 2 amethysts obtained from killing Mist Rippers.
Tamil's necklace. Show it to Perrin.
Memo from Blacksmith Kluto asking to defeat the Ol Mahum Novices.
Bronze key. Hunt zombies in the swamp area, collect 3 remains, and take them to Charkeren.
Candle that lights up the dark. Collect 2 knee bones from the undead and give them to Annika for the Seed of Horror.
Fragrant herb potpourri. Obtain 3 Hearts of Lunacy from a Skeleton Scouts and take them to Arkenia.
Map given by the Flame Salamander. Kill Ratman Warriors and give the key of flame to the Flame Salamander in exchange for the token of fire.
The key that can be obtained by killing a Ratman Warrior. When you give it to the Flame Salamander, it will give you the token of fire.
The token of fire given by fire spirit salamander. Collect four tokens and give them to Parina to receive the token that enables changing occupations.
The mirror given by the Wind Sylph. Go to the lizardmen of the Wastelands and obtain the Wind Feather and return it to the Wind Sylph.
The feather hidden by the Wind Sylph near the Wastelands. Return this to the Wind Sylph to receive a Wind Token.
The Wind Token given to you by the Wind Spirit Sylph. Collect all four tokens and give them to Parina to receive a special token that will enable you to class transfers.
Kill Water Seers and take two Sparkle Pebbles to Water Undine for the token of water.
Kill Water Seers in Lake Fellmere for stones. If you give this to Water Undine, she will give you the token of water.
The token of water given by water spirit Undine. Collect four tokens and give them to Parina to receive the token that enables changing occupations.
The coin given by Earth Snake. Kill Read Bears and get the Red Soil to give it to the Earth Snake for Token of Earth.
The soil obtained from killing Red Bears. Give to the Earth Snake for the token of earth.
Token of Earth given by Earth Snake. Collect 4 tokens and give them to Parina to receive the token that enables class transfers.
Take this bead to the high priest of the temple to change your class to a Wizard.
The key that unlocks Prias' shackles. Take this and go to Prias.
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.\nRequired level: 5
Collect 100 predator's fangs and take them to Pixy Murika.
Sturdy club made from thick tree branches and carried by goblins. Take this to Treant Bremac.
Broken glass piece. Can be sold in any shop for a low price.
Can be sold in any shop for a high price.
Blue jewel. Can be sold in any shop.
Black jewel. Can be sold in any shop.
The leaf of a silvery mistletoe. Can be sold in any shop.
Arrow made from a piece of sharpened bone. It is used as an arrow for a D-grade bow.
Powerful arrow made of steel. It is used as an arrow for a C-grade bow.
Steel arrow plated with silver.
Steel Arrow coated by mithril. For A-grade bows.
Very hard arrow made of unknown material. For S-grade bows.
Stone found within the remains of a destroyed golem. Take this to Trader Rorento.
The meat of monster eye. Take this to Grocer Sarien.
The digestive organ of a basilisk. Take this to Grocer Sarien.
Diagram designed by Avella physicians for human anatomy. Use this to perform Samed's request.
Head of zombie from ruins. Take this to Samed of the Town of Gludio.
Heart of zombie from ruins. Take this to Samed in the Town of Gludio.
Liver of zombie from ruins. Take this to Samed in the Town of Gludio.
Skull of skeleton from ruins. Take this to Samed in the Town of Gludio.
Ribs of skeleton from ruins. Take this to Samed in the Town of Gludio.
Spine of skeleton from ruins. Take this to Samed in the Town of Gludio.
Arm bone of skeleton from ruins. Take this to Samed in the Town of Gludio.
Thigh bone of skeleton from ruins. Take this to Samed in the Town of Gludio.
Complete skeleton put together with bone pieces by undertaker Varsak. Take this to Samed in the Town of Gludio.
Soldier badge of foreign troops. Take this to Leopold in Gludin.
Badge of high ranking of Gracian foreign troops. Take this to Leopold in Gludin.
Badge of captain ranking of Gracian foreign troops. Take this to Leopold in Gludin.
The hard carapace of a spider. Often used to coat a shield or a helmet. Take this to Trader Arodin.
Tough, stretchy spider web. Used to make bowstrings. Take this to Trader Arodin.
Sac with a spider's deadly Poison in it. Can be sold to Trader Cullinas in Gludin.
Small pieces of stone found within the remains of a destroyed golem. Take this to Trader Rorento.
The transparent part of monster eye. Take this to Grocer Sarien.
Collect 50 wolf claws and take them to Trader Payne of the weapons and armor shop.
The metal shackles attached around the neck of the imp race. Take this to Sentry Kristin.
A badge that indicates one is a member of the Black Lion troop.
Spellbook needed to learn Aqua Swirl. Used by Elven Wizards.\nRequired level: 20
Spellbook needed to learn Twister. Used by Dark Wizards.\nRequired level: 20
Spellbook needed to learn Blaze. Used by Human Wizards.\nRequired level: 20
Ingredient needed for certain magic.
Magic potion that increases Speed for 5 minutes.
Magical potion that increases Atk. Spd. dramatically for 5 minutes.
Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.\nRequired level: Elven Knight - 20, Elven Scout - 24
Spellbook needed to learn Divine Heal. Used by Human Knights.\nRequired level: 26
Spellbook needed to learn Cure Bleeding. Used by Elven Knights and Elven Scouts.\nRequired level: 24
Spellbook needed to learn Entangle. Used by Elven Knights and Elven Scouts.\nRequired level: 36
Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.\nRequired level: 34
Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.\nRequired level: 32
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.\nRequired level: 20
Spellbook needed to learn Sprint. Used by Elven Knights and Elven Scouts.\nRequired level: 32
Spellbook needed to learn Recharge. Used by Elven Oracles and Shillien Oracles.\nRequired level: 28
Spellbook needed to learn Disrupt Undead. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 20
Spellbook needed to learn Poison Resistance. Used by Oracles and Prophets.\nRequired level: Oracle - 35, Prophet - 60
Spellbook needed to learn Mental Shield. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 25
Spellbook needed to learn Holy Weapon. Used by Clerics and Elven Oracles.\nRequired level: 25
Spellbook needed to learn Regeneration. Used by Clerics and Elven Oracles.\nRequired level: 35
Spellbook needed to learn Empower. Used by Shillien Oracles.\nRequired level: 25
Spellbook needed to learn Berserker Spirit. Used by Clerics.\nRequired level: 35
Spellbook needed to learn Quickness.
Spellbook needed to learn Sleep. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.\nRequired level: 23
Spellbook needed to learn Peace. Used by Clerics.\nRequired level: 35
Spellbook needed to learn Focus. Used by Clerics and Shillien Oracles.\nRequired level: 25
Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.\nRequired level: 20
Spellbook needed to learn Surrender to Fire. Used by Human Wizards.\nRequired level: 25
Spellbook needed to learn Acumen. Used by Clerics.\nRequired level: 20
Spellbook needed to learn Agility. Used by Elven Oracles.\nRequired level: 25
Spellbook needed to learn Summon Kat the Cat. Used by Human Wizards.\nRequired level: 20
Spellbook needed to learn Servitor Recharge. Used by Human Wizards, Elven Wizards, and Dark Wizards.\nRequired level: 25
Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards.\nRequired level: 20
Spellbook needed to learn Servitor Wind Walk. Used by Human Wizards.\nRequired level: 35
Spellbook needed to learn Servitor Magic Boost. Used by Elven Wizards.\nRequired level: 35
Spellbook needed to learn Mighty Servitor. Used by Dark Wizards.\nRequired level: 35
Spellbook needed to learn Slow. Used by Human Wizards and Dark Wizards.\nRequired level: 35
Spellbook needed to learn Poisonous Cloud. Used by Human Wizards and Dark Wizards.\nRequired level: 25
Spellbook needed to learn Aura Burn. Used by Wizards, Elven Wizards and Dark Wizards.\nRequired level: 20
Spellbook needed to learn Water Resistance. Used by Elven Wizards and Prophets.\nRequired level: Elven Wizard - 25, Prophet - 58
Spellbook needed to learn Wind Resistance. Used by Shillien Oracles and Prophets.\nRequired level: Shillien Oracle - 35, Prophet - 58
Spellbook needed to learn Fire Resistance. Used by Clerics.\nRequired level: 30
Spellbook needed to learn Dryard Root. Used by Clerics, Oracles and Shillien Oracles.\nRequired level: 23
Spellbook needed to learn Curse Chaos. Used by Human Wizards and Dark Wizards.\nRequired level: 35
Spellbook needed to learn Surrender to Earth. Used by Elven Wizards.\nRequired level: 35
Spellbook needed to learn Surrender to Poison. Used by Dark Wizards.\nRequired level: 25
Item needed to upgrade a clan to level 5.
List of cooking ingredients from Jonas. Mandragora essence. Honey. Dionian potato. Marsh moss. Floating eye meat.
Picture that shows what a mandragora looks like. You need this to get mandragora roots.
Red mandragora root. Collect these to take them to Trader Sonia.
Rare white mandragora root. Collect these to take them to Trader Sonia.
Red mandragora sap. One of the five ingredients needed for Jonas' cooking.
Transparent mandragora sap. One of the ingredients needed for Jonas' cooking.
Diagram that depicts the drawing of a bee. You must possess this in order to obtain nectar and royal jelly from the bloody bee or the Weird Wasp.
Honey water taken from a giant bee. Collect 20 of these to take them to Guard Jacob.
Rare ingredient that can be taken only from newborn working bees. Collect these and take them to Guard Jacob.
Honey made from the nectar you collected from bees. One of the five ingredients needed for Jonas' cooking.
Golden honey made from the nectar and the royal jelly you collected from bees. One of the five ingredients needed for Jonas' cooking.
Contract Grocer Pano gave you. It says, if you kill Hobgoblins and bring 30 pieces of proof, he will give you potatoes as a reward.
Amulet made of a feather that Hobgoblins carry on themselves. Collect 30 of these and take them to Grocer Pano.
The highest-quality potatoes grown in the rich soil of southern Dion. One of the five ingredients needed for Jonas' cooking.
Picture that explains how to collect moss. You need this to collect marsh moss from grey ants or crimson ants.
Green marsh moss is sometimes used in cooking. Collect this and take it to Priestess Glyvka.
Rare brown marsh moss. Its flavors are superior to the green ones. Collect this and take it to Priestess Glyvka.
Bundle of well-cared-for moss, collected from a marshy place for cooking. One of the five ingredients needed for Jonas' cooking.
Bundle of well-cared-for moss, collected from a marshy place for cooking. One of the five ingredients needed for Jonas' cooking.
Picture that shows what a monster eye looks like. You need this to collect the right monster eye searcher or the monster eye gazer.
Severed Deadman's Flesh body of monster eye. Take this to Magister Rollant.
The meat of monster eye, ready to cook. One of the five ingredients needed for Jonas' cooking.
Plate that contains Jonas' monster eye steak. Take this to Magister Mirien.
Plate that contains Jonas' monster eye steak. Take this to Magister Mirien.
Plate that contains Jonas' monster eye steak. Take this to Magister Mirien.
Plate that contains Jonas' monster eye steak. Take this to Magister Mirien.
Plate that contains Jonas' monster eye steak. Take this to Magister Mirien.
Letter from Magister Mirien about the taste of Jonas' dish. Take this to Jonas.
Feather taken from a harpy. Collect these and take them to Guard Belton.
Poison extracted from the snake hair of a medusa. Collect these and take them to Guard Belton.
Sharp fang of a Wyrm. Collect these and take them to Guard Belton.
Jonas' recipe for making marsh moss salad.
Jonas' recipe for making mandragora sauce.
Jonas' recipe for making monster eye meat steak.
Crystal of D-grade.
Crystal of C-grade.
Crystal of B-grade.
Crystal of A-grade.
Crystal of S-grade.
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a D-grade weapon.
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a C-grade weapon.
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a B-grade weapon.
The power of a Soulshot is bestowed upon a weapon, temporarily increasing the power of attack. Used with A-grade weapons.
The power of Soulshot is bestowed upon a weapon, temporarily increasing the power of attack. Used with S-grade weapons.
Fang that is obtained by killing a kasha wolf. Collect fifty and take these to Praetorian Rukain.
The head of goblin robbers, who damaged the graves of Orc ancestors. Collect 50 to take to Seer Livina.
Black soulstone pulled out of the heart of a Rakeclaw Imp. Collect these to take to Atuba Chief Varkees.
Red soulstone pulled out of the heart of a Rakeclaw Imp. Collect these to take to Atuba Chief Varkees.
The head of a Maraku werewolf that has been cut off after they were defeated. Collect 40 of these and take them to Prefect Brukurse.
Fang of a Blackwing Bat. Collect 70 of these and take them to Neruga Chief Tantus.
Evil parasite that can summon Varangka's Tracker.
Parasite-type evil spirit that comes out of the grey bear polluted by kasha's evil spirit. This is the key calling forth the kasha totem spirit.
Crystal obtained by killing the grey bear totem polluted by kasha's evil spirit. Take this to Seer Tanapi.
Pelt of a black wolf. Collect 40 to take to Maryse Redbonnet.
Necklace obtained by killing a low-level goblin. Collect these and take them to Golden Wheel's Spiron.
Necklace obtained by killing a high-level goblin. Collect these and take them to Golden Wheel's Spiron.
Necklace obtained by killing the goblin lord. Collect these and take them to Golden Wheel's Spiron.
Suspicious memo obtained by killing a goblin brigand leader. Take this to Golden Wheel's Spiron.
Suspicious contract completed by collecting suspicious memos. This contract reveals that the Silver Scale Guild requested the brigands to attack the freight wagons.
Chrysolite Ore received from defeating Utuku Orcs. Collect these and take them to Filaur of the Grey Pillar.
Part of the map that reveals the hidden vein of Chrysolite. Collect 4 of these pieces to complete the map.
Map that reveals a hidden vein of Chrysolite. Take this to Filaur of the Grey Pillar.
Fang taken by killing a blade bat or a barb bat. Collect 100 and take them to Bronze Key's Keef
Stone that floats on water. Obtain it from a magical weaver. Collect 50 and take them to Black Anvil's Arin.
The spider silk that makes when making their nests. Collect these and take them to Trader Mion.
Pocket shaped organ that makes spider silk. Take this to Defender Nathan.
The husk of a giant spider that you peel off. Collect them and take them to Edmond.
This mark represents the qualification of Orc fighters. Take this and go to the Flame Guardian Vulkus.
The Necklace of Flame given to you by Vulkus. Hand this to Pa'agrio Lord Kakai, king of the Orcs.
License given to Dwarves to allow them to mine. Take this and go to Foreman Laferon.
The recommendation of Foreman Laferon. Take this and go to First Elder Lockirin.
The totem of the Hestui. Can be sold in any shop for a high price.
Maraku Wolfmen Totem. Can be sold in any shop.
Article left by the grandmother of Redbonnet. Can be sold in any shop for a high price.
Article left by the grandmother of Redbonnet. Can be sold in any shop for a high price.
Article left by the grandmother of Redbonnet. Can be sold in any shop for a high price.
Article left by the grandmother of Redbonnet. Can be sold in any shop for a high price.
Spellbook needed to learn Confusion. Used by Palace Knights and Assassins.\nLv. acquired: Palace Knight 24, Assassin 24
Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.\nRequired level: 20
Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles.\nRequired level: 20
Spellbook needed to learn Eva's Kiss. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 20
Spellbook needed to learn Corpse Life Drain. Used by Human Wizards and Dark Wizards.\nRequired level: 30
Spellbook needed to learn Body To Mind. Used by Human Wizards, Elven Wisards and Dark Wizards.\nRequired level: 25
Amulet required for the Chant of Flame spell. Used by Orc Shamans.\nRequired level: 30
Amulet required for the Pa'agrio's Gift spell. Used by Orc Shamans.\nRequired level: 30
 
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